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Table 7. Number of 11Teia~ Messages Seen at Various Driver Speeds anal <br />Time b~.tervals Between Messages <br />Time sign is <br />Speed clearly visible <br />(mph) ~ (seconds) <br />Number of <br />Seen <br />Message Display Time (seconds) <br />8 10 60 1800 3600 <br />(30 minutes) (1 hour) <br />30 ' 60 ~ 11 9 7 2 1 1 <br />45 40 8 6 5 2 1 1 <br />55 I 33 <br />7 <br />5 <br />4 <br />2 <br />1 <br />~l I <br />*Assuming the sign is clearly visible from one-half mile away. <br />Prohibiting displays from changing quickly can minimize potential driver distraction, but it <br />«~ould significantly limit the message owner's ability to convey information that does not fit on <br />one screen of the sign. Using i~~~o or more successive screens to convey a message is referred to <br />as sequencing. Based on the studies summarized in part 3 of this Report, including the glance <br />duration studies perfornned by Klaur for the FHWA in 2006 and by Beijer & Smiley in ?004; and <br />~Wachte]'s analysis for Seattle of the Zeigaizlik effect, a message delivery system such as <br />sequencing that requires or induces a driver to watch the sign for several seconds increases the <br />likelihood of driver distraction. Based on information from the sign industry, for sequencing to <br />be effective in a marketing sense; a brief rate-of-change (1-2 seconds) is generally used before <br />transitionizg into the next screen. <br />Some codes specify how an image changes; while other codes prohibit the use of transitions. <br />The change from one image to another can be accomplished by various techniques: no transition <br />- simply a change from one screen to another; or fading or dissolving one image into the next. <br />Flashing, spinning, revolving, or other more distracting transition methods can be prohibited, <br />allowing businesses to use sequencing in an .effective manner without making the signs overly <br />distracting. Another way of regulating distracting transitions is to require a very short time of a <br />dark or empty screen bet«~een images. <br />4.2.4 Motion. Animation, or Video Limitations on Electronic Sims <br />Motion on a sign can consist of everything from special text effects (spinning; revolving; <br />shaking, flashing, etc.) to simple b •aphics; such as balloons or bubbles rising across the screen, to <br />more realistic moving images that have the appearance of a television screen. Accordung to sign <br />industry representatives, video imagery on a -sign is referred to as "animation" if the sign is <br />1umited to 'the capability of 10 frames per second. Fewer frames per second make the moving <br />image look more like animation. Imagery produced by signs that have the capability of <br />processing up to 30 frames per second is accurately referred to as "video'' imaging. <br />Many communities that allo~~~ dynamic signs do not alloi~~ the application of any type of motion; <br />animation; or video on the signs. However, Seattle was obliged to allo«~ video imagery on their <br />signs after earlier signage code regulating certain types, of signs was not strictly enforced. In <br />.addition to requiring a dark period bet«~een successive messages to overcome the Zeigainik <br />effect; Seattle also limits the duration of the video message to a minimum of t~~-o seconds a11d a <br />Q24 <br />-232- <br />